Artifact Static.

Artifact power points table.

Magnitude of ArtifactMinorLesserGreaterMajor
Maximum Number of Power Points and Powers
Maximum # of Power Points100250500750
Maximum # of Powers8111417
Maximum Types of Powers
A. Attacks2344
B. Information & Movement1234
C. Transformations2234
D. Defences3445
Recharging Rate
TP per hour3060120180
TP per turn5102030
Adverse Effects
Handicaps1234
Penalties1358

Artifact weapon characteristics table.

CostCharacteristics.
1Per 2 pts base damage weapon can do.maximum damage: 2x normal.
3Missile weapon.
5Thrown weapon.
5Per +1 bonus to attack and damage one restricted group. maximum bonus: +5
10Per +1 bonus to attack and damage all targets.Maximum bonus: +5

Handicaps.

MagnitudeDuration
Minor30 days
Lesser60 days
Greater120 days
Major240 days
1d100Type of handicap
01-05Doom
06-15Lameness
16-35Magic error
36-60Operating costs
61-75Recharging costs
76-00Sentience

Penalties.

1d100Type of penalty
01-02Die
03-10Forgetfulness
11-15Gaseous form
16-20Life trapping
21-30Mania
31-40Operational error
41-55Paranoia
56-65Service
66-80Spell effect
91-90Withdrawal
91-00Wounded
1d100Type of handicap or penalty
01-05Ability score penalty
06-08Aging
09-10Alignment change
11-15Anti-magic 100%, 10' radius
16-20Armor class penalty
21-25Attack roll penalty
26-30Attitude or behavior change
31-32Body part change
33-35Damage
36-40Damage penalty
41-43Extra damage from blows
44-45Extra damage from magic
46-47Energy drain
48-50Ethereality under stress
51-55Fumbling
56-60Gas
61-65Greed
66-70Hit points penalty
71-75Magic destruction
76-80Memory penalty
81-85Obsession
86-88Polymorph
89-90Range penalty
91-93Repel others
94-95Rot
96-97Saving throws penalty
98Size change
99-00Weak magic

Artifact powers table.

A Attacks.
A1(Direct physical attacks)

CostAttack Type.
10Cause light wounds (7hp damage).
15Magic missile (5 missiles; 1d6+1 damage each).
20*Flaming (6T; +2 vs. hippogriffs pegasi; rocs; trolls or +3 vs. treants; undeads).
25Cause disease (30') No effect vs. Immortals.
30Cause serious wounds (14hp damage).
30*Extinguishing (6T; douse normal flame; double bonuses vs. fire using creatures).
35Cause critical wounds (21hp damage).
35*Bearhug (1T).
40Poison (Touch).
40Dispel evil (30'; 1T) No effect vs. Immortals.
40*Electricity (Special; 6d6 damage to melee attackers).
45Cloudkill (1'; 6T less 5HD must make ST vs. poison or die). area effect 30'x20' No effect vs. Immortals.
45Ice storm (120'; 20d6 damage in 20' cube).
50Death spell (240' slay up to 32HD(7th level or below) creatures in 60' cube). No effect vs. Immortals.
50Finger of Death (60') No effect vs. Immortals.
50*Poison gas breath (3r; 20' cube) No effect vs. Immortals.
50*Slicing (6T; Instantly kill on roll of 19-20). Immortal victim only take double damage.
55Fireball (240'; 20d6 damage).
60*Fire breath (30'x10'; damage equals 1/2 of user's hp. up to 70).
60*Ice breath (30'x10'; damage equals 1/2 of user's hp. up to 70).
60Lightning bolt (180'; 20d6 damage; 60'x5').
65*Acid breath (30'x5').
65Delayed blast fireball (240'; delay of 0-60 rounds at caster choice; 20d6 damage).
75Explosive cloud (1'; 6T; 20'x30'x30',20hp per round).
80Disintegrate (60'; 1 creature). An Immortal suffers 6d10 damage.
85Power word kill (120'; kill 60hp, or stun 60-100hp for 4T). No effect vs. Immortals.
90Obliterate (60'; Automatically slays up to 7HD; 8-12HD save at -4, above 12HD take 6d10 damage). No effect vs. Immortals.
100Meteor swarm (240'; 4 for 8d6+8d6 or 8 for 4d6+4d6).

A2(Direct mental attacks)

CostAttack Type.
10Cause fear(120'; 2T). No effect vs. Immortals.
15Sleep(240'; 20T; up to 20HD). No effect vs. Immortals.
20Charm person(120'). No effect vs. Immortals.
25Confusion(120'; 12r; up to 18 creatures in 30' radius). No effect vs. Immortals.
30Charm monster(120'; 12r; 18 creatures at 3HD or less, or 1 at 3+ HD). No effect vs. Immortals.
30*Calm others(120'; up to 40HD).
35*Control plants(All in 30'x30'; 20T).
40Feeblemind(240'; -4 to ST, Int score becomes 2). No effect vs. Immortals.
45Charm plant(120'; 3 months; 1 tree or 6 bushes or 12 shrub or 24 small plants).
50Geas(30'). No effect vs. Immortal.
60*Control animals(20T; up to 40HD, 20 creatures).
70*Control lesser undead(20T; up to 9HD or less, 20HD total, 10 individual creature).
75Mass charm(120'; 30HD, -2 to ST). No effect vs. Immortals.
80Open mind(Touch; -8 to ST). No effect vs. Immortals.
85*Control giants(20T; one type, 4 creatures).
90*Control greater undead(20T; any HD, 40HD of creatures, up to 20 individual creatures).
95*Control dragons(20T; one type, 3 small dragons or one large).
100*Control humans(20T; up to 7HD humans, 40HD total, up to 20 individual creatures).

A3(Attacks that stop or slow)

CostAttack Type.
10Web(10'; 10'x10'x10'; 48T).
15Hold animal(180'; 40T; one type, 4 creatures).
20Hold person(120'; 40T; up to 4 creatures).
25Slow(240'; 3T; up to 24 creatures, 30' radius). No effect vs. Immortals.
35Hold monster(120'; 46T; up to 4 creatures).
45Turn wood(30'; 40T; 120'x60').
50Flesh to stone(120'; 1 creature or 10' cube). No effect vs. Immortals.
60Power word stun(120'; up to 35hp = 12r, 36-70hp = 6r). No effect vs. Immortals.
75Dance(Touch; 8r; -4 to ST & +4 penalty to AC).
85Power word blind(120'; up to 40hp = 4days, 41-80hp = 2d4hours).
100*Life Trapping.
100Maze(60'; 6T to 4r, depending on Intelligence).
500*Immortal life trapping.

A4(Miscellaneous attack forms)

CostAttack Type.
10Blight(60'; 6T; 20'sq. -1 to ML, attack, and damage rolls).
15Darkness(120'; 46T; 30' diameter).
20Light(120'; 46T; 30' diameter).
20*Set normal trap, 50%(6T).
20*Turn undead as 6th level cleric(1T).
25Curse(Touch).
25*Disarm attack(6T).
30Continual darkness(120'; 30' radius).
30*Pick pockets, 50%(6T).
35*Draining(1 blow; drain 1 level or HD). Used vs. Immortals, drains 25TP per blow).
40Silence 15' radius(180'; 12T).
45Polymorph other(60'; new form can have up to twice the HD of old form). Used against Immortal, the victim can return to normal immediately.
45*Turn undead as 12th level cleric(2T).
50Babble(60'; 40T).
50*Flying(1T/ 10r).
55Dispel magic(120'; 20'cube).
55*Pick pockets, 75%(6T).
60Appear(240'; 1T; 20' cube).
65*Set normal trap, 90%(6T).
70*Draining(1 blow; drain 2 levels or HD). Used against Immortal, drains 50TP per blow.
70Turn undead as 24th level cleric(3T).
75Polymorph any object(240'; 40-240T; 10'cube).
80*Pick pockets, 100%(6T).
90*Anti-magic ray(1T; 100%).
100*Blasting(60'x20'; 2d6 damage and deafen).
250*De-power(Permanent; Touch; Destroys 100PP; requires one Hierarch from each Sphere to activate).

A5(Bonus to attacks)

CostAttack Type.
10Bless(60'; 6T; 20 sq., +1 to ML, attack0, and damage rolls).
15*Weapon damage bonus +2(1T).
20*Attack roll bonus +2(1T).
20*Turn undead bonus +2 to roll, 1d6 to HD(1T).
25*Leap to 30', +2 attack roll bonus with leap attacks(1T).
25*Weapon damage bonus +3(1T).
25*Weapon strength bonus +1(1T).
30*Attack roll bonus +3(1T).
30*Spell damage bonus, +1 pt per die(1 spell).
30Striking(30'; 1T; +1d6 damage).
35*Weapon damage bonus +4(1T).
40*Attack roll bonus +4 to roll(1T).
40*Turning undead bonus +4 to roll, +2d6 to HD(1T).
40*Weapon strength bonus +2(1T).
45*Weapon damage bonus +5(1T).
50*Attack roll bonus +5(1T).
50*Leap to 60', +4 attack roll bonus with leap attacks(1T).
55*Spell damage bonus, +2 pts per die(1 spell).
55*Weapon strength bonus +3(1T).
60*Turn undead bonus +6 to roll, +3d6 to HD(1T).
70*Weapon damage bonus: double weapon damage(1T).
70*Weapon strength bonus +4(1T).
75*Leap to 90', +6 attack roll bonus with leap attacks(1T).
80*Spell damage bonus, +3 pts per die(1 spell).
85*Smash attack(1T).
85*Weapon strength bonus +5(1T).
90*Weapon damage bonus: triple weapon damage(1T).
100*Spell damage bonus, +4 pts per die(1 spell).

B Information & movement.
B1(Aids to normal senses)

CostPower
10*Detect new construction(60'; 36T).
10Read languages(6T).
10Read magic(3T).
10*Timekeeping(24 hours from 1 mark).
15*Detect slopes(30'; 36T).
15Speak with animals(30'; 6T).
20Infravision(Touch; 1 day; see to 60').
25*Hear noise, 50%(12T).
25Speak with the dead(30'; 3 questions).
30Speak with plants(30'; 3T).
30*Tracking(6 hours; 90% outdoor, 50% indoor).
30*Communication, lesser(with artifact creator only; 6T).
35*Find secret doors(10'; 6T).
50*Communication, greater(6T).
50*Hear noise, 90%(24T).
50Lie detection(120'; 3T). No effect vs. Immortals.
60Speak with monsters(6T).
70*Tracking(6 hours; 90% anywhere).
75*Hear noise, 140%(36T).
80*X-ray vision(30'; 1T).

B2(Additional senses)

CostPower
10*Find traps, 50%(6T).
10Predict weather(12 hours; 40 miles).
15Detect magic(6T; 60').
15Detect evil(6T; 60').
20Find traps, 60%(6T).
20Know alignment(1r; 30').
20Locate object(6T; 120').
25Clairvoyance(60'; 12T).
25ESP(60'; 12T).
30*Find traps, 70%(6T).
30Wizard eye(240'; 6T; MV120').
35Find traps(2T; 30').
35Detect invisible(400'; 6T).
40Detect danger(200'; 6T).
40*Find traps, 80%(6T).
45*Choose best option(1T; 1 choice).
50*Find traps, 90%(6T).
50Truesight(5T; 120').
55*Mapmaking(1T; sense 60' range).
60*Find traps, 100%(6T).
60*Treasure finding(6T, 400').
70*Find traps, 110%(6T).
70Lore(1T or 1 day).
80Find the path(46T).

B3(Aids to movement)

CostPower
10*Climb walls, 70%(12T).
15Levitate(46T).
15*Tree movement(12T).
20*Climb walls, 80%(12T).
20Plant door(40T).
25*Climb walls, 90%(12T).
25Dimension door(10'; 1r; 360').
25Fly(40+1d6T; MV 360').
30*Gaseous form(3T).
30Haste(240'; 3T; 24 creatures within 60').
35*Move silently, 50%(6T).
35Pass plant(300-600 yards).
35*Web movement(12T).
40*Climb walls, 100%(12T).
40Telekinesis(120', 6r, carry 8000cn; MV20' per round).
45Transport through plants(self and two additional creatures).
50Teleport(10').
55*Climb walls, 110%(12T).
55*Move silently, 70%(6T).
60*Burrowing(6T; MV 10', 30', or 60').
65*Plane travel(self only; 1 shift).
70*Climb walls, 120%(12T).
75*Move silently, 90%(6T).
80Travel(40T; MV 360', or 720' gaseous).
85Teleport any object(1 creature, object 10' cube, or self safely; others save at -2).
90Word of recall(Instantaneous).

B4(Aids to offset encumbrance)

CostPower
10*Container, to 5,000cn(6 hours).
10Floating disc(6T, 5,000cn).
15*Buoyancy, to 10,000cn(6T).
20*Container, to 10,000cn(6 hours).
30*Container, to 15,000cn(6 hours).
30*Buoyancy, to 20,000cn(6T).
40*Container, to 20,000cn(6 hours).
45*Buoyancy, to 40,000cn(6T).
50*Container, to 25,000cn(6 hours).
60*Container, to 30,000cn(6 hours).
60*Buoyancy, to 80,000cn(6T).
70*Container, to 35,000cn(6 hours).
75*Buoyancy, any weight(36T).
80*Container, to 40,000cn(6 hours).
90*Container, to 50,000cn(6 hours).

C Transformations.
C1(Creations and summonings)

CostPower
15Produce fire(2T).
20Create water(6T; 50 gallons).
30Summon animals(360'; 3T).
35Create food(10'; food for 400 men and mounts).
40Create normal animals(30'; 10T; 1-6 creatures).
45Create normal monsters(30'; 2T; 40HD total).
50Animate dead(60'; 40HD).
60Animate objects(60'; 6T; 4,000cn).
70Sword(30'; 40r; As two-handed sword, 2 attacks per round).
75*Create normal objects(up to 1,000cn).
80Clone(10'). No effect vs. Immortals.
90Create magical monsters(60'; 3T; 40HD total).
100Create any monster(90'; 4T; 40HD).

C2(Static changes)

CostPower
10Purify food and water(10'; 6 waterskin or 12 unpreserved rations of food or 1 preserved ration).
10*Repair normal objects(up to 1,000cn).
15*Change odors(30' cube).
15*Change tastes(40 meals or 20 cu.ft.).
20Hold portal(12T).
30*Remove traps, 50%(6T).
30Wizard lock(10').
35*Create magical aura(120'; 3T; 40'cube).
40Magic door(10'; 7 uses).
40*Repair temporary magical object(1 object).
50*Rulership(+10 to +50 confidence).
60Magic lock(10'; 7 uses; 10' sq.).
60*Remove traps, 75%(6T).
70Remove barrier(60').
70*Repair permanent magical object(1 object).
75*Victory(+25 to War Machine combat results roll; loss results on CRT limited to 91-100 results).
80Metal to wood(120'; 2,000cn).
85Close gate(30').
90Permanence(10').
90*Remove traps, 100%(6T).
95Gate(30'; 1T or d%T).
100Timestop(1d4+1 rounds).
250*Spell generation(provides spell to clerics when Immortal is absent).

C3(Dynamic changes)

CostPower
10*Open locks, 60%(6T).
15Warp wood(240'; 40 arrows).
20Growth of animal(120'; 12T; 2x Size).
20Knock(60').
25Growth of plants(120'; 3,000 sq.ft.).
25Heat Metal(30'; 7r).
25*Open locks, 70%(6T).
25Shrink plants(120'; 3,000 sq.ft.).
30Controls winds(40T; 400').
30Harden(120'; 3,000 sq.ft. x10').
35Control temperature 10' radius(40T; 50 degrees).
35Dissolve(120'; 3-18 days; 3,000 sq.ft.x10').
40Lower water(240'; 10T; water to 1/2 height).
40*Open locks, 80%(6T).
45Passwall(60'; 6T; 5'x10').
50Move earth(240'; 6T).
55*Open locks, 90%(6T).
55Summon weather(240T; 30 miles).
60Reverse gravity(90'; 30'cube).
70*Open locks, 100%(6T).
80Weather control(concentration; 240 yards).
85*Open locks, 110%(6T).
90Earthquake(120 yards; 1T; 175'sq.).
100Wish.

D Defenses.
D1(Cures)

CostPower
10Remove fear(3T; +6 save).
15Cure light wounds(cure 7hp).
20Cure blindness(Touch).
20Cure disease(30').
25Free person(120'; up to 4 creatures).
25Cure serious wounds(cure 14hp).
30Neutralize poison(Touch).
35Cure critical wounds(cure 21hp).
40Free monster(120'; up to 4 creatures).
45Remove geas(30').
50Stone to Flesh(120'; 10'cube).
60Raise dead(120'; 132 days dead).
70Remove curse(Touch).
85Raise dead fully(60' up to 8 years dead).
90Restore(Touch).
95*Regeneration(3hp per round for 1T).
100Heal(Touch).
100*Automatic healing(self only).

D2(Personal bonuses)

CostPower
10*Memorize +1 spell bonus level.
20*Armor class bonus -2(6T).
20*Ability score bonus(6T; 1 random score).
20*Memorize +2 bonus spell levels.
25*Parry(6T).
25*Saving throws bonus +1(1T).
30*Hit point bonus +1 per HD(1T).
30*Memorize +3 bonus spell levels.
35*Dodge normal missiles(1T; save vs. wands to avoid damage).
35*Size control(6T; 3'' to 18').
40*Ability score bonus(Duration 2 random scores).
40*Armor class bonus -4(6T).
40*Memorize +4 bonus spell levels.
45*Elasticity(12T; take 1/2 damage from blunt weapons).
50*Dodge any missiles(1T; save vs. wands to avoid damage).
50*memorize +5 bonus spell levels.
50*Saving throws bonus +4(6T).
60*Ability score bonus(6T; 3 random scores).
60*Armor class bonus -6(6T).
60*Hit point bonus +2 per HD(6T).
60*Memorize +6 bonus spell levels.
65*Dodge directional attacks(1T; save vs. wands to avoid damage).
65Polymorph self(46T).
70*Memorize +7 bonus spell levels.
75*Saving throws bonus +6(6T).
80*Ability score bonus(6T; 4 random scores).
80*Armor class bonus -8(6T).
80*Memorize +8 bonus spell levels.
85*Inertia control(4 hours; 1 object).
90*hit point bonus +3 per HD(1T).
90*Memorize +9 bonus spell levels.
100*Ability score bonus(6T; all scores).
100*Armor class bonus -10(6T).
100*Memorize +10 bonus spell levels.
100Shapechange(40T; any creature or object 40'/4,000cn).

D3(Personal protections)

CostPower
10Shield(6T).
15*Anti-magic 10%(6T).
15Mindmask(Touch; 12T).
15*Reflection(6T).
15Water breathing(30'; 1day).
20*Defending(6T; weapon bonuses can apply to AC instead).
20Invisibility.
20*Immune to disease(Touch; 18T).
25Invisibility 10' radius(120').
30*Immune to paralysis(Touch; 6T).
30*Security(trap 5 items, alarm only).
35*Anti-magic 20%(6T).
40*Immune to poison(18T; self only)
50*Immune to aging attacks(Touch; 18T).
55*Anti-magic 30%(6T).
60Mass invisibility(240'; 60'sq./300 mas-size).
65Survival(48 hours).
70Statue(80T; +2 initiative).
75*Anti-magic 40%(6T).
80*Immune to energy drain(Touch; 6T).
80Mind barrier(10'; 48 hours; +8 to pertinent saving throws).
85*Protection from magical detection(6T; self & items).
95*Anti-magic 50%(6T).
100*Luck(1T; choose result of 1 roll).
100Immunity(40T; blocks spells level 1-3 and half effect of spells level 4-5; no damage from normal or silver weapon attacks and half damage from mortal magical weapons; no effect vs. Immortals).
100*Immune to breath weapons(Touch; 1T).

D4(Misdirection)

CostPower
10Ventriloquism(90'; 3T).
15Confuse alignment(Touch; 40T).
20Obscure(40T; 400'sq./40'high).
25Mirror image(6T; 5 false images).
30*Hide in shadows, 30%(6T).
30Massmorph(240'; 100 man-size).
35Hallucinatory terrain(240').
40*Merging(18T; 7 creatures).
45*Hide in shadows, 50%(6T).
50*Phantasmal force(240'; 40'cube).
60*Hide in shadows, 70%(6T).
70Projected image(240'; 6T).
90*Blend with surroundings(6T).

D5(Barriers)

CostPower
10Resist cold(12T; +2 to ST vs. cold attacks, -1 pt of cold damage per die; 30' radius).
10Protection from evil(6T).
15Resist fire(6T; +2 to ST vs. fire attacks, -1 pt of fire damage per die).
20Protection from normal missiles(30'; 12T).
20*Protection from some creatures(6T; up to 5HD).
25*Protection from evil 10' radius(12T; +1 to saving throws).
25*Bug repellant(40T; +4 to ST vs. summoned/controlled bugs).
25Ice walls(120'; 12T; 1,200sq.ft.).
25Wall of fire(60'; Concentration; 1,200sq.ft.).
30Anti-plant shell(6T).
30Protection from poison(Touch; 40T; +4 vs. breath).
35Wall of stone(60'; 1,000cu.ft.).
35*Shelter.
40Protection from lightning(Touch; 40T; 40HD).
40*Protection from many creatures(6T; up to 10HD).
45Anti-animal shell(40T).
50Wall of iron(120'; 500sq.ft.).
60*Protection from most creatures(6T; up to 15HD).
70Barrier(12T; 7d10 damages).
75Anti-magic shell(12T).
80Force field(120'; 6T; 5,000sq.ft.).
85*Protection from all creatures(6T).
100Prismatic wall(60'; 6T; 10' radius or 500sq.ft.).

Source: Dungeons & Dragons Set V, Immortal's Rules. TSR 1992.
(c)1992. TSR, Inc. All Rights Reserved.


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